- #Fallout new vegas nvse unable to run other mods mod
- #Fallout new vegas nvse unable to run other mods mods
Typically rather large script heavy mods.
#Fallout new vegas nvse unable to run other mods mods
Things I have personally noticed are strange behaviors in mods with rather complex data structs and those where arrays are passed as parameters to scripts designed as a function. In 6.0.4 there still seem to be issues of backward compatibility with data type usage particularly arrays and strings in many mods either legacy or ne.
#Fallout new vegas nvse unable to run other mods mod
Although, tbh, I don't see how that could throw things like ar_haskey or getingrid out of whack in our mods specifically and not the test mod - nx remained installed when I ran that. The mods in question do have in common they're all dependent on and make heavy use of the NX plugin, and its logs show lines I haven't seen before, especially spamming "Received unknown message 20" - considering the xNVSE changelog says there was some work done on the plugin API, it might be worth a look. esp where the bugs are bound to happen rather difficult.
That, combined with the complexity of even a simple sexout setup, makes just providing an. The users reporting these do so running a game from saves where these mods have been active for some time, with all sorts of data in the cosaves too. However, that's in a fairly pristine testing environment. esp doesn't return these functions as bugged, both with and without the mods installed that cause these error reports. Yet that doesn't explain why the actor effect that calls the deep dump UDF is considered a value in any of this. I suspect this has something to do with array string elements not being read during string concats, among other things, attaching the relevant section of the deepdump script below. The deep dump readout is skewed: ordinarily it would not contain 'key' and 'value', and in their stead would be the keys of the stringmap, followed by the keys of the 'thisact' array: Let thisactplus := ar_construct "stringmap"Īr_append SpunkVARZ.ar_trackedActs thisactplusĪ minute or so later, retrieving 'thisact' from within a loopįoreach entry > = Deep dump mode 2 - Depth= 0 - Array: =ĭD> = 36005E16 spunk spell end hook Additionally, during one and the same game session, a multi-tier structure seems to disintegrate.Īn array called 'thisact' is verified with ar_dump to contain two actor refsĪnd added to a stringmap that is in turn added to an array: